Deep 360
Arte 360
Deep 360, an early producer of 360 degree video, wanted to bring immersive VR video to traditional media companies but had no iOS app to play it on. Ollon built the first iOS application for Liquid's 360 degree video platform, letting users play VR video directly on iPhones. Deep 360 used that app to land Art 360 as its first major client, giving it the track record to grow its customer base.
Situation
Deep 360, a pioneering producer of 360 degree video, wanted to bring engaging and immersive virtual reality video content to traditional media companies.
Solution
In 2015, Ollon developed the first iOS application using Liquid’s platform. The mobile app worked in conjunction with the platform to enable users to play 360 degree virtual reality videos and iphones.
Results
Through the new iOS app, large media companies could bring 360 degree videos to their customer base. The development innovation also allowed Deep 360 to deliver successfully for its first major client, Art 360, who adopted the liquid Cinema platform. From this first key success, the company gained credibility and a track record from which it was able to grow its base.
Technologies
Objective C, OpenGL